Crystal and stone, beetle and bone — available once more.

Crystal and stone, beetle and bone

An interactive not quite fantasy.

Updated! Play this game in your browser! (Opens in new window.)

Note: If you use a screenreader, allow a couple of seconds after pushing enter on your command. It seems as if being too fast on the cursor keys moves focus away from where you ultimately want it; starting at the beginning of the new text. It’s not a biggie, but can be a bit annoying.

Of course you can always download the game, and check out the Crystal and Stone Game map

The editing

I believe I am done. It will have to be done as I can’t dedicate the rest of my life to this game. I did some rewrites and lot’s of error checking. Spelling, yes, spelling errors a plenty. I’m always in a hurry it seems and i always pay for it in the end. But this should be the last and final version of this game. Considering I started writing it in 2006 or thereabouts, it has taken far too long. But here it is. Crystal and stone, beetle and bone Version 4.

Enjoy!

From the game


The beetle airs out its wings in an attempt to look bigger and the spider stands up to its maximum height. After a moment of this comparison of strength, the spider backs off, scrambles away from the beetle and up on Lornedei where it curls up and acts as if nothing at all has taken place.



Deini sniffs around. After a while she comes back, carrying an old torch. She drops it at Lornedei’s feet.





In the southeast corner of the big desolate field the ground slopes down and turns into a ragged hole in the ground. Heat ripples the air around it. A large fire burns within a ring of stones.



She circles the fire. She is in a hurry, searching for the thing that should be but is no longer. She returns to the ruin. There is a high wall east of the castle and she stops to rest on top of it.




The world wavers its way back to reality and Lornedei looks pale and a bit unsteady on her feet. “Too high! Master? If I die and must come back, please do not make me a bird!”





Lornedei watches the amulet for a short while. Then she tries to stab herself in the face with it. Fortunately it’s not sharp enough to draw blood.




The beetle clings to Lornedei’s finger while shaking its antennae. After a moment of fruitless coaxing Lornedei gives up with a sigh. “Never mind then.”




. Her legs betray her. They are all over her now, reaching for her, grabbing, ripping. Their hatred and need has given them substance, temporary bodies, and the strength to take what they need. Lornedei does not stop screaming until her throat is ripped open. The black bird watches in silence and the forbidden forest shudders in delight.





Lornedei glares at the bird. The bird stares at Lornedei. Lornedei crosses her arms. The bird shuffles uneasily. Lornedei shuts her eyes. The bird croaks. Lornedei opens her eyes, pulling up her upper lip in a grimace. The silent exchange is over. “This bird would be of better use to me in a stew. It’s thinking of bugs. It’s probably hungry.”

Check this game on the Interactive fiction database (IFDB).

Back to obsession – Interactive fiction — It’s pitch dark in here.

Studio Chaotic, a dark corridor

It is pitch dark in here.

Or is it? No, you see something; there is a flickering light ahead, growing brighter for each step.

Listen. A rustling, an offbeat percussion, a disharmonic pan flute.
Smell. Your nostrils flare, mouth crumples in disgust from the sour cold stink of fear, your own fear.
Run. You can’t go that way.
Look. There is a desk. On the desk is your doom. A pile of something. Papers in a frayed uneven pile sit in the centre of the desk. The type on the top sheet is dense and crooked. You step closer.



You reach with trembling fingers. The letters shiver as if sensing you drawing nearer. they blurr and rearrange themselves on the dusty page. The first few pages stirr restlessly, then the entire pile of tightly typed code shudder, the top sheet rises slowly toward your touch. You quickly place your palm on the pile and try to hold it in place as it starts moving more violently. You press down hard but there is nothing you can do. A cloud of dust emits from the neglected pages and surround your head. Holding the struggling papers down with one hand, you cough and choke, wiping grime and grit out of your eyes. It’s no use. There is no stopping the thing that will happen. No hope of reprieve. No end in sight.

You take a deep harsh breath, pulling swirling dust into your lungs. You grimace and spit but then you suddenly relax. You have known a long time that this day would come. “Ok, damn it.” You sputter in resignation. The air clears and the pile of inform 6 classes, objects, and endless hours of troubleshooting settles down. Grinding your teeth you slowly move your hand and hiss at the disgustingly selfsatisfied bundle of code. “Ok, ok, fine, you win. You win you little bastard, I’ll do it.”

Interactive fiction – another obsession

I knew the day would come when i would get a great idea. I have that idea now. I’ve started a bit cautiously to build the world I want to create, the characters i want to breathe life into, the types of objects, classes, files that need to be modified, adapted, or created in addition to the main source code.

It doesn’t even have a name yet, this game. the temporary work name I’ve assigned though is:

Frustrations

It is so named partly because of the initial scene in the game, and partly because I know the work that is ahead of me. It’s not just writing a simple inform game. I couldn’t settle with that. The first game Crystal and stone, beetle and bone, proves that I am unable to keep it simple. In CSBB I had one character, commanded in third person, who had three different states of self. Yes. Each action had three different responses. then if you add that this character had a companion that would or would not follow the MC depending on the state, would or would not follow commands given to it depending on the state of the MC, as well as several important characters that followed the MC around the game. Alternative ending? Yes, that too.

Thinking about it now, I find it hard to believe that I did it. I spent the better part of a year on creating that game. Note that I learned the coding from scratch at the same time as I started writing the story and game world.

This time I have the advantage of knowing what I’m doing. Much of the habit of writing code on the fly is gone and there is quite alot of retraining. But it will be easier this time.

That’s what I thought.

>

Now, I’m chewing on ideas to make my teeth ache:

Initially:

One character – second person. I.E the normal game-play mode for interactive ficction. For example you type “take knife” and the game replies “You pick up the bloodstained butcher knife. Immediately it slips out of your grip and it plants itself firmly in your left foot. You scream like a girl.”

the second character, existing in a parallell story line in the same game-world – third person action mode. I.E You type “go west” and the game replies “Papa roach stares at the west door in disgust for a long moment. He snarls, sniffs his armpits and spits on the floor. ” I don’t think I feel like going that way.” He strolls off east while muttering under his breath. “Mother-fucking control-freak.”

Update 1, massive change in thought:

Okay, I changed my mind. This will be another third person game with characters tagging along. The genre is contemporary thriller. Protagonist is a guy with little or no clue… about anything.

Crystal and stone, beetle and bone files and info coming up.

01 – Select aall, delete – Studio Chaotic Podcast reset

Play

I’ll be back!

just needed to clean out, refresh, focus on something other than ….

What?

If (self notin player && world has ~sanity) give self ~open; Move player to limbo; give player concealed; print “Okay, if you are sure.” rtrue;

Song: Peter Cavallo “Rain and me”

Session drummer 3 scripts and more

Session Drummer 3

Scripts, instructions, and tips and tricks, in a nice bundle for Sonar 8.5 users:

Files are included for:
AUTOHOTKEY
Windoweyes
Jaws

Download the Session Drummer 3 scripts here.

Scripts brought to you by

Chris Bell

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Affordable studio Services
Member of the midimag list.

Session Drummer 3 is a professional drum sampler and pattern player. It features Cakewalk’s patented Expression Engine technology, an anti-aliased, real-time sound production
system for multisample audio playback. Session Drummer 3 accurately replicates the sound of its real-world counterpart and features a highly-detailed user
interface as well as simple but powerful controls. You can load single samples (Wave or AIFF files), or multisamples (SFZ files) which already contain
key mapping and velocity switching assignments. You can load samples in any bit depth and sample rate, in mono or stereo, in looped or unlooped format.
Wave and AIFF files can be loaded directly, or as a sample inside an SFZ definition file.
Samples can be of any bit depth (8 to 32-bit), any sample rate, and either mono or stereo. Each
sample in a multisample can be a standard PCM Windows Wave file (.wav), an Apple audio format (.aiff) or a compressed file in the standard, high-quality,
open and royalty-free ogg-vorbis format (.ogg).
Alternatively, it is possible to open multisample definition files (.sfz) or individual samples by
dragging them to an instrument pad.

Wrinkle

It dissipates; the stench is now only a hint. The memory is strong though, intrusive, giggle inducing at its best.

After the bomb, but before the air clears, I can not breathe.

He looks at me, innocent and lighted in curiosity.

He wrinkles his nose not because I do.
No, not at all. He objects to being ridiculed, attached to a chain, and told between choking gasping laughter.

“Stay outside until you’re done. And dog… no more cheese for you.”

By J K Brennan

Down the rabbit hole- Unreleased. Want to be on the JennyK list of awesome people? Help me raise some cash to complete my album!

Writing prompt: What’s in the box

Inspired by a writing prompt in a forum contest on Scribophile.

What’s in the box?

I was out of my mind. I knew it could never work. But I couldn’t stop myself. It was that urge, the itching, and the constant need. I had to have it.

And I snuck out late at night, tiptoed along dark streets, peeked through windows at people that sometimes would sleep. Sometimes not so deep.

And I saw it, through a stained pane, which I broke.

So I snuck in, I tiptoed around the darkened home, and frightened as I was, I could not stop.

It was there. I grabbed, I ran, and bells started screaming. Sirens blaring, spotlights glaring. I ran.

Out through teeth of glass that bit, down the alley, across a lawn. I took it, had it, looked at it.

And it opened easily enough as I paced a giggling circle in a shade away from moonlight. Shuffled my feet, froze, and stared.

At the bottom, under the lovely lid, below the frazzle of thin paper, and this I swear I didn’t do.

Through the bottom I saw grass, and edge of asphalt, a darkness, a leaf. I saw it all, through a neatly cut out hole I saw my legs, my feet, the grass, and darkness of night…

By J K Brennan

Down the rabbit hole- Unreleased. Want to be on the JennyK list of awesome people? Help me raise some cash to complete my album!